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To use debugging features you need to add a to your project. If you add the following line into 'a' somewhere at the beginning, you expect to have "hello" printed in the console, but it is not yet happening. This way it makes sense to pause the project, as it does not run only once. Note: to experiment with debugging, it's best to have a project like the 'Graphics/Bird Animation' example, that has some event triggered at every frame. Still you should be cautious when editing this file directly.įor example adding a source file (*.lua) or an asset file (*.png etc.) is this simple: This way you don't need to leave ZBS just to add a new file or new resource, you can even change project properties, like size, scaling, orientation. You can open it with ZBS and edit it directly, most things are evident how to do just by checking some other gproj files. Edit *.gproj file to add source files, assets etc. One very important feature missing from the Gideros IDE is that you can navigate much faster in a file by using the 'Jump to a function definition.' button you can jump to a given function in your file.Īlso, you can fold/unfold functions with the +/- button at the beginning of the first line of the function definition.ĮDIT: In the latest version of ZBS (as of ) this dropdown is replaced by the much more practical 'Outline Window' that you can switch on by clicking on 'Menu/View/Outline Window'.Ģ. If it does not run at first click, click again on the Play button after a while.įor more info on getting started, see here:. Or you can press F6 or F5 (run or debug run) or choose 'Project | Run' or 'Project | Start Debugging' submenu. Just press the green Play Button in the toolbar. Now you are ready to run your project from ZBS. This is done by choosing the 'Project | Lua Interpreter | Gideros' submenu. Next, if it is not yet set, you have to set the interpreter of ZBS to Gideros. Note that with you can easily switch at any time between your projects, and thus transferring code from one project to another is very easy. If you like, you can use an example project that comes with Gideros. Select the folder of your Gideros project. This can be done by clicking on the button in the Project window or in the 'Project | Project Directory | Choose.' submenu. can be done from inside ZBS, so you need to start the Gideros IDE only whenever you want to export your project.Now in ZBS, you need to select this folder as your project.
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However, almost everything else, like adding resources, etc. A new Gideros Project cannot be made from ZBS, so you need to start Gideros and make your new project. We assume that you have Gideros installed and that you know the basics of it. How to start a Gideros Project in ZeroBrane lot of customization options (color schemes etc.).advanced debugging features (stack, watch, console).
![gideros pause gideros pause](https://blog.touren-wegweiser.de/wp-content/uploads/2019/08/p102008036924200-1024x682.jpg)
find and replace (also in files), mass comment/uncomment, fold/unfold functions.most features can be reached in many ways (by clicking on a button, from the menu, or pressing a shortcut key).small size and fast startup (compared to IDE's like eclipse).one click change to many IP addresses where you want to instant test your app -> fast testing on multiple devices (your pc, iphone, android tablet, whatever).ZBS has great integrated Gideros support, my favourite features are simple but important ones: Highlights of using Gideros with ZeroBrane Most importantly it helps you to set up ZBS for multiple on-device testing and debugging, which otherwise is not straightforward to do. Thus, this article is not comprehensive, it rather wants to give a short introduction about how you can start to use Gideros and ZBS together, give some best practices and highlight my favorite features of ZBS. Also, in it's homepage there are very good documentations and tutorials about how to set up and use it with Gideros and other frameworks. If you are new to Gideros, to start to develop your games in Gideros for free, go to To download and install ZeroBrane IDE (ZBS in short), go here: We note that ZBS is a general lua editor and debugger, so you can use it with other frameworks. You will see how switching from the Gideros Studio IDE to ZeroBrane can make development with Gideros much faster. In this tutorial we give a short introduction into development with Gideros (fast lua game programming cross-platform framework) using ZeroBrane IDE (a lua integrated development enviroment), which has advanced editing and debugging features. Why and how to use Gideros with ZeroBrane Studio IDE